
No cancellation of the current subscription is allowed during the active subscription period Subscriptions may be managed by the user, and auto-renewal may be turned off by going to the user's Account Settings after purchase Account will be charged for renewal up to 24 hours prior to the end of the current period Subscriptions automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period Payment will be charged to your iTunes Account at confirmation of purchase You will be able to access unlimited stories for the duration of your subscription Monthly subscriptions will be charged at $9.99/month* GameHouse Original Stories offers a choice of one subscription: monthly You can subscribe to remove advertisements from all GameHouse Original Stories games More about GameHouse Original Stories subscriptions: Subscribe to Gamehouse Original Stories for unlimited access to all the best story games! See the entire honeymoon unfold including a surprise ending?

Enjoy various scenes including the pool, spa, beach, boutique and, of course, the buffet! Hours and hours of gameplay with 90 levels and 22 unique achievements! Best of genre gameplay suitable for beginners and experts alike Gorgeous high-definition graphics and sound “LOVE Delicious Emily game series!!! They just get better and better!” – user Sub123 Make every family member feel that he or she is at home.*With over 1 million App Store downloads and counting, Delicious is one of the biggest time management franchises on iPad and iPhone*Įmily and Patrick set sail for their long-awaited honeymoon in the all-new Delicious - Emily's Honeymoon Cruise, an exciting time management adventure where it's anything but smooth sailing. With the responsibility of a pure woman, Emily must decorate it so that everyone feels as comfortable as possible. Besides, you also have a camp of your own so that when you stop, you can have fun and rest. Each stage you pass will drop a lot of diamonds, depending on your level of effort. You will come across many different lands and serve many customers with varying styles of dining. The game will be offered to players up to 60 levels on the way you travel through A Route 66 road trip. But do you have enough time for your children? Don't be too absorbed in work, balance everything, take the time to play with the kids, and chat with Patrick. Emily will move quickly from one corner of the kitchen to another to regulate everything. Is everything okay? You will have to be busy and busy all day to prepare food for many customers who are ordering their food. This is the first time this woman has faced such a significant challenge in her life. In essence, Delicious - Emily's Road Trip simulates the life of a home chef. In contrast, Delicious - Emily's Road Trip is a game that considers fun, appropriate for children. But don't think it will create much pressure for players. All of this will happen together, creating a simulation game that looks exactly like the lives and responsibilities of women in this modern life. In particular, about Emily, you dare to become a talented chef, a gentle wife, a selfless mother, and finally a famous Vlogger. Their lives will have to go through challenges that the family has never encountered before. Success is not on the destination, but the journey you went through.ĭelicious - Emily's Road Trip simulates an Emily family trip on a summer tour of the United States.

Finally, Emily made a decision that could be said to change an awkward situation Players will start to ride the summer car and experience these memories to the fullest.

Emily's husband, Patrick, is having trouble in his flower business. Family members are also experiencing difficulties that cannot be solved. The story happened when summer was approaching, but Emily's plans had collapsed. Delicious - Emily's Road Trip is also a part of GameHouse Universe, where our main character will embark on an unprecedented journey.

You can still fully enjoy your feelings for a certain part of the game. This allows players to experience a single part without affecting their emotions easily. However, they are still separate games, not too closely associated with their brothers. Similar to M圜ity, GameHouse has its own I created a game ecosystem in which many products are related to the story and gameplay.
